![]() Missed shots now hit objects behind your intended target, and you can target buildings directly. This tactic does present its own risks, however, since just about everything is destructible. I found this to be a very powerful scouting ability as well, allowing me to take up a position on a well-placed tower and spot for my indirect fire mechs without putting any of my MechWarriors in too much danger. Using their speed to set up very narrow firing lines and then darting back into safety can be very powerful, especially with accurate, long-ranged weaponry.Īnd if you’ve got jump jets, even more new possibilities open up since you can jet up to the roof of most buildings to rain death from on high. I found the widespread availability of cover and sight blockers to be a boon to lighter mechs, especially. This creates some niches for lance compositions that aren’t especially viable in BattleTech’s other environs. The maps are a good mix of terrain types, with crowded streets and skyscrapers broken up by open plazas and city parks that make sure you have some options if street-to-street brawling and gunslinging isn’t your style. Pre-orders are also available through Steam.The metropolitan environments in Urban Warfare are well-designed and present novel tactical challenges. There’s even a season pass - which includes the base game - for $49.99, marked down to $39.99. Doing so provides a significant discount, bringing the price to $17.99. The $19.99 expansion is available to pre-order at the Paradox online store. A third expansion is also planned, but no details or release window were given. It’s slated for summer 2019 at the moment. A second expansion, called Urban Warfare, will drop players into dense metropolitan areas with new BattleMechs and gameplay mechanics. Finally, it will also include a new mission type that emphasises maneuver for fans of medium and light ‘Mechs, as well as a new tropical biome to give maps a bit more diversity.įinally, publisher Paradox Interactive revealed the game’s roadmap. They include the Crab platform, the command-and-control focused Cyclops assault ’ Mech, and the close-quarters brawler known as the Hatchetman. ![]() The expansion will also include three new ’Mechs. Together, these missions add up to around 30 hours of new content. If players are successful, each Flashpoint will grant them a rare, high-end weapon system. But when their forces are routed and the siblings flee in two directions you’ll need to choose which commander - and which unique salvage - you’ll pursue. Headhunting - The Zhao twins are a thorn in the side of your employer and it’s time to terminate their command. Will you share this information with your employer or keep the ‘Mech for yourself? Will you escort them to safety at the risk of your MechWarriors and their ‘Mechs… even if they can’t pay?Ĭriminal Minds - The routine capture of a criminal syndicate’s warehouse uncovers the resting place of an ancient BattleMech. Three of those are detailed below:Įxtracurricular Activities - The petty squabbling of political rivals takes a deadly turn when civilians are caught in the crossfire. Flashpoint will include so-called Flashpoint missions, which are narrative short stories that will organically become available to players inside the game world. 27.ĭeveloper Harebrained Schemes dropped news of the release date alongside other details on the expansion today, in a short, informative video hosted by game director Mitch Gittelman. Now that expansion has a release date of Nov. BattleTech, the excellent, turn-based adaptation of the classic tactical miniatures wargame, is getting a big expansion, Flashpoint.
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